Some of the items available for pickup in the game, such as an axe wielded by an angry dwarf were also inspired by finds he’d made during his time spelunking. Still, Crowther used his knowledge of caving to map the game out on very similar lines to the real-life Bedquilt cave system in Kentucky. That honour belongs to 1973’s Hunt the Wumpus. It wasn’t the first IF adventure, or even the first one to be set in a cave system. Originally started as a pet project so he’d have something to do with his daughters, Colossal Cave Adventure or ‘ Adventure’ as it was known contained a number of original quirks. After he and his wife divorced, Crowther stopped caving altogether and began development on the text game that would cement his status in video game legend. This teleprinter was connected to a BBN PDP-10 mainframe. They put their programming knowledge to good use, employing an early teleprinter in their home to map out their caving network. When he wasn’t busy giving the web to the world, Crowther and his wife Pat used to enjoy ‘spelunking’ or ‘caving’ as it’s more commonly known. Teleport to the 70’s to learn about the original cheat code.Īlthough most of us learn that the magic words are “please” and “thank you” from a young age, pioneer programmer and MIT student William Crowther had other ideas.ĭespite being best known for creating one of the very first interactive fiction (IF) games Colossal Cave Adventure in 1975, Crowther actually has a much more important claim to fame: whilst working for research firm BBN (Bolt Beranek and Newman) he was one of the original developers of ARPANet, a precursor to the modern day Internet.
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